Version 0.4.8.6 - 19 June 2024
Added recipe for Dark Reaper+ and Light Reaper+.
Added recipe for Ancient Interceptor+.
Fixed Lurker ship line giving shields instead of armor bonus.
Fixed Ancient ship line giving armor instead of shield bonus.
Fixed shield, armor, and hull transfer beams being triggered every step, now back to twice a second.
Added recipe for Dark Reaper+ and Light Reaper+.
Added recipe for Ancient Interceptor+.
Fixed Lurker ship line giving shields instead of armor bonus.
Fixed Ancient ship line giving armor instead of shield bonus.
Fixed shield, armor, and hull transfer beams being triggered every step, now back to twice a second.
Version 0.4.8.5 - 6 June 2024
Added more glow to laser weapon beams, no change to mining beams.
Changed out one abandoned station sprites.
Improved disruptor weapon graphical effects.
Improved plasma cannon weapon graphical effects.
Improved view offset behaviour, pulls back when turning ship.
Increased hard cap on weapon range of projectile weapons from 1200 to 1800, allows sniper meta.
Increased engagement range of NPC to compensate for higher player range.
Increase missile thruster trail length.
Decreased secondary debuff effect chance of missiles from 10% to 5% to compensate for multiple vollies.
Updated weapon fx code, now doesn't render off-screen weapons fire.
Fixed distance pointer overlays not showing for non-ship targets.
Fixed incorrect hostility color used on ship name when ship has no faction.
Some lurker gear renamed for clarity.
Added more glow to laser weapon beams, no change to mining beams.
Changed out one abandoned station sprites.
Improved disruptor weapon graphical effects.
Improved plasma cannon weapon graphical effects.
Improved view offset behaviour, pulls back when turning ship.
Increased hard cap on weapon range of projectile weapons from 1200 to 1800, allows sniper meta.
Increased engagement range of NPC to compensate for higher player range.
Increase missile thruster trail length.
Decreased secondary debuff effect chance of missiles from 10% to 5% to compensate for multiple vollies.
Updated weapon fx code, now doesn't render off-screen weapons fire.
Fixed distance pointer overlays not showing for non-ship targets.
Fixed incorrect hostility color used on ship name when ship has no faction.
Some lurker gear renamed for clarity.
Version 0.4.8.4 - 26 May 2024
Added secondary effect to lasers, 10% chance to bypass shields.
Added secondary effect to railguns, 10% chance to decrease weapons reload speed by 50% for 4 seconds.
Added secondary effect to missile launchers, 10% chance to disable shield regeneration for 4 seconds.
Added secondary effect to disruptors, 10% chance to decrease reactor charge by 50% for 4 seconds.
Added secondary effect to plasma cannons, 10% chance to disable armor repair for 4 seconds.
Added secondary effect to mining lasers, 10% chance to disable hull repair for 4 seconds.
Allied ships will now wait outside a station when told not to follow the player.
Allied ship buttons removed from target window.
Missiles now have bonus EM and PH damage rather than just a flat damage value.
Missiles now move much slower allowing you to delay damage temporarily by kiting.
Gauss rifle weapons now require ammo to fire.
Increased bonus damage of gauss rifle and missile ammo.
Updated some item descriptions.
Updated some item icons.
Targeting system code revamp, can now select other targets with an existing weapons lock.
Target window is now separate and attached to the top right of the screen.
New factory, fuel processor, refinery, and ram-scoop sounds.
Changed starting weapon, was gauss rifle, now plasma cannon.
Changes to refinery mechanics, refinery energy cost doubled.
Changes to ram-scoop mechanics.
Changes to factory and material processors, speed increased, no longer uses RNG.
Changes to repair bots, speed increased significantly.
Changes to shield, armor, and hull displays.
Ships now have random names.
Stations now have random names.
Right clicking on item toggles pinned state in inventory, pinned items sort to top, pinned ammo is used first.
Fixed police forgiving aggression and losing targets on game auto-save.
Fixed jump drive charge level not being saved when exiting the game.
Fixed exit button showing on windows inside station fitting menu.
Fixed weapons that use ammo using energy even when failing to fire.
Fixed DPS calculator calling update too frequently.
Added secondary effect to lasers, 10% chance to bypass shields.
Added secondary effect to railguns, 10% chance to decrease weapons reload speed by 50% for 4 seconds.
Added secondary effect to missile launchers, 10% chance to disable shield regeneration for 4 seconds.
Added secondary effect to disruptors, 10% chance to decrease reactor charge by 50% for 4 seconds.
Added secondary effect to plasma cannons, 10% chance to disable armor repair for 4 seconds.
Added secondary effect to mining lasers, 10% chance to disable hull repair for 4 seconds.
Allied ships will now wait outside a station when told not to follow the player.
Allied ship buttons removed from target window.
Missiles now have bonus EM and PH damage rather than just a flat damage value.
Missiles now move much slower allowing you to delay damage temporarily by kiting.
Gauss rifle weapons now require ammo to fire.
Increased bonus damage of gauss rifle and missile ammo.
Updated some item descriptions.
Updated some item icons.
Targeting system code revamp, can now select other targets with an existing weapons lock.
Target window is now separate and attached to the top right of the screen.
New factory, fuel processor, refinery, and ram-scoop sounds.
Changed starting weapon, was gauss rifle, now plasma cannon.
Changes to refinery mechanics, refinery energy cost doubled.
Changes to ram-scoop mechanics.
Changes to factory and material processors, speed increased, no longer uses RNG.
Changes to repair bots, speed increased significantly.
Changes to shield, armor, and hull displays.
Ships now have random names.
Stations now have random names.
Right clicking on item toggles pinned state in inventory, pinned items sort to top, pinned ammo is used first.
Fixed police forgiving aggression and losing targets on game auto-save.
Fixed jump drive charge level not being saved when exiting the game.
Fixed exit button showing on windows inside station fitting menu.
Fixed weapons that use ammo using energy even when failing to fire.
Fixed DPS calculator calling update too frequently.
Version 0.4.8.2 - 12 May 2024
Added currency commodities, can be used to store money in item form.
Added warning when deploying objects in Deep Void.
Added exit jump effects to instant jump devices.
Added asteroid ring to Origin sector.
Added asteroid ring generation to random sectors.
Changed energy usage on instant jump devices, also changed how player is positioned after jumping.
Fixed update timers, weren't running correctly impacting AI flight behaviour and CPU load.
Fixed player built stations having device slot and utility slot counts swapped.
Internal changes to sector transition and allied ship manager code.
Increased cargo space on Bulker, Tanker, Barge, Freighter, and Proprietor line of ships.
Player can now deploy drones and stations in deep void, but these are destroyed when leaving the game!
Random encounter spawn rates are now different depending on the region type.
Reduced cargo space on Deployer and Transport line of ships.
General game performance improvements and reduced JVM GC use.
Added currency commodities, can be used to store money in item form.
Added warning when deploying objects in Deep Void.
Added exit jump effects to instant jump devices.
Added asteroid ring to Origin sector.
Added asteroid ring generation to random sectors.
Changed energy usage on instant jump devices, also changed how player is positioned after jumping.
Fixed update timers, weren't running correctly impacting AI flight behaviour and CPU load.
Fixed player built stations having device slot and utility slot counts swapped.
Internal changes to sector transition and allied ship manager code.
Increased cargo space on Bulker, Tanker, Barge, Freighter, and Proprietor line of ships.
Player can now deploy drones and stations in deep void, but these are destroyed when leaving the game!
Random encounter spawn rates are now different depending on the region type.
Reduced cargo space on Deployer and Transport line of ships.
General game performance improvements and reduced JVM GC use.
Version 0.4.8.0 - 8 May 2024
Added more planet and star names.
Added nebula naming system.
Added derelict stations.
Added warning messages when engaging a cloak without enough energy, or if a cloak shuts off due to lack of energy.
Added fabrication tax to all stations, player made stations have no tax, protected stations have the highest tax.
Added Contracts tab to some stations, feature is not yet implemented.
Changed nebula generation system.
Changes to ruin generation system.
Changed recycling station buy price to 25% of the item value. Now gives source materials used in items construction.
Changed game update routines, spread over three separate timers with offsets to reduce CPU spiking during one second updates.
Changed status window, now has a compact state which can expanded for more detail by hovering over the window when its active.
Double clicking status window will lock it in expanded mode, double clicking again will unlock it allowing it be in compact mode.
Double clicking an allied ship now opens the cargo window of that ship.
Fixed font smoothing not working correctly on text input field.
Fixed texture filtering on button icons, not blurry anymore when using different GUI scales.
Fixed issue where item could be activated while also dragging item from inventory.
Fixed window frames being dragged when mouse not being held, added hold delay to enable dragging.
Fixed allied ships not teleporting to the player when travelling through a wormhole or jump gate.
Fixed the players view not moving when going through wormholes or jump gates.
Fixed refinery or fuel conversion item leaving behind item with 0 quantity in cargo list.
Fixed secondary skill training not immediately applying update to player or players allied ships.
Fixed secondary skills that improve mining damage on asteroids not working with player.
Fixed possible division by zero error in world generation code.
Fixed fire control button now firing weapons when clicked.
Removed settings button from radar window, added it to exit menu.
Renamed station tabs "Manufacturing" to "Fabrication".
Updated NPC and Police targeting code, should be faster and more reliable now.
Police faction now remembers hostilities with the player when game is loaded.
Added more planet and star names.
Added nebula naming system.
Added derelict stations.
Added warning messages when engaging a cloak without enough energy, or if a cloak shuts off due to lack of energy.
Added fabrication tax to all stations, player made stations have no tax, protected stations have the highest tax.
Added Contracts tab to some stations, feature is not yet implemented.
Changed nebula generation system.
Changes to ruin generation system.
Changed recycling station buy price to 25% of the item value. Now gives source materials used in items construction.
Changed game update routines, spread over three separate timers with offsets to reduce CPU spiking during one second updates.
Changed status window, now has a compact state which can expanded for more detail by hovering over the window when its active.
Double clicking status window will lock it in expanded mode, double clicking again will unlock it allowing it be in compact mode.
Double clicking an allied ship now opens the cargo window of that ship.
Fixed font smoothing not working correctly on text input field.
Fixed texture filtering on button icons, not blurry anymore when using different GUI scales.
Fixed issue where item could be activated while also dragging item from inventory.
Fixed window frames being dragged when mouse not being held, added hold delay to enable dragging.
Fixed allied ships not teleporting to the player when travelling through a wormhole or jump gate.
Fixed the players view not moving when going through wormholes or jump gates.
Fixed refinery or fuel conversion item leaving behind item with 0 quantity in cargo list.
Fixed secondary skill training not immediately applying update to player or players allied ships.
Fixed secondary skills that improve mining damage on asteroids not working with player.
Fixed possible division by zero error in world generation code.
Fixed fire control button now firing weapons when clicked.
Removed settings button from radar window, added it to exit menu.
Renamed station tabs "Manufacturing" to "Fabrication".
Updated NPC and Police targeting code, should be faster and more reliable now.
Police faction now remembers hostilities with the player when game is loaded.
Version 0.4.7.2 - 28 Apr 2024
Added pixel particles to engines, nebula, and space.
Added radar noise when in nebula.
Added sound to shield, armor, and hull transfer beams.
Added back missiles and rounds to neutral space military stations.
Added back blueprints and some commodities to neutral space stations.
Added new unique devices: offensive overclock and defensive overclock.
Added new tier 5 shield, armor, and hull repair devices.
Added new tier 5 drone enhancement and thrust booster devices.
Added random guard drones to neutral space stations.
Cargo window now highlights items that can be sold with green, and yellow if its sold at half price (recycling stations).
Changed speed boosting bonus from class skills to stack rather than be overriden by booster items.
Changed displayed stats on ship stats page, redundant information such as cargo space, hull, armor, shield bank.
Changes to cloaking, percent changed to point system, better stacking behaviour and bigger detection radius effect at low levels.
Fixed "game.shiputils.ControllerSpeedBoosting.owner.classSkill" is null error.
Fixed cloak evasion not being calculated correctly.
Fixed critical hit damage being improperly calculated.
Fixed player ship being visible and controls not being disabled when respawn timer was active.
Fixed some issues with the view controller, cleaned up code less overhead and less glitchy on sector change.
Fixed gateways exits being generated on wrong side of sector, player now appears in correct location.
Fixed planet shadows not updating immediately when changing sector.
Fixed duplicate market items in some stations.
Fixed predefined protected sectors skipping tier 1 markets.
Increased size of expanded radar / map window.
Implemented faster pixel particle system, about 70% less logic thread load, and 20% less render thread load.
Updated cloak item icons.
Nebula now slightly impede ship movement.
Protected pre-fab star systems are now named.
Reduced knock-back on weapons by half.
Some spelling errors in skills and descriptions corrected.
Added pixel particles to engines, nebula, and space.
Added radar noise when in nebula.
Added sound to shield, armor, and hull transfer beams.
Added back missiles and rounds to neutral space military stations.
Added back blueprints and some commodities to neutral space stations.
Added new unique devices: offensive overclock and defensive overclock.
Added new tier 5 shield, armor, and hull repair devices.
Added new tier 5 drone enhancement and thrust booster devices.
Added random guard drones to neutral space stations.
Cargo window now highlights items that can be sold with green, and yellow if its sold at half price (recycling stations).
Changed speed boosting bonus from class skills to stack rather than be overriden by booster items.
Changed displayed stats on ship stats page, redundant information such as cargo space, hull, armor, shield bank.
Changes to cloaking, percent changed to point system, better stacking behaviour and bigger detection radius effect at low levels.
Fixed "game.shiputils.ControllerSpeedBoosting.owner.classSkill" is null error.
Fixed cloak evasion not being calculated correctly.
Fixed critical hit damage being improperly calculated.
Fixed player ship being visible and controls not being disabled when respawn timer was active.
Fixed some issues with the view controller, cleaned up code less overhead and less glitchy on sector change.
Fixed gateways exits being generated on wrong side of sector, player now appears in correct location.
Fixed planet shadows not updating immediately when changing sector.
Fixed duplicate market items in some stations.
Fixed predefined protected sectors skipping tier 1 markets.
Increased size of expanded radar / map window.
Implemented faster pixel particle system, about 70% less logic thread load, and 20% less render thread load.
Updated cloak item icons.
Nebula now slightly impede ship movement.
Protected pre-fab star systems are now named.
Reduced knock-back on weapons by half.
Some spelling errors in skills and descriptions corrected.
Version 0.4.7.1 - 23 Apr 2024 (hotfix)
Fixed "game.shiputils.ControllerSpeedBoosting.owner.classSkill" is null error.
Some spelling errors in skills and descriptions corrected.
Reduced knock-back on weapons by half.
Added sound to shield, armor, and hull transfer beams.
Version 0.4.7.0 - 22 Apr 2024
Warning Overhaul of item id organization means this version is not compatible with older version as some items will be lost.
Warning changes to ship and sector code means older saves will crash in this version.
Added two new tech 0 drones.
Added new Ancient ships line.
Added comets to world generation code.
Added new Shard gear icons as well as more versions of Shard gear.
Added more versions of Alien gear and Organic gear.
Added more crafting recipes for the new gear, changes to existing recipes for balancing purposes.
Added moons to planets, currently just background objects not interactable.
Added debris particles to space that vary depending in the sector type.
Added environmental storm system to the game with three storm types.
Added four new sniper themed ships, added to spawn list.
Added two new sniper themed bosses and three new special weapons installed on them, also added to boss and random encounter spawn list.
Added crafting recipe's for new ships and their upgrades.
Added fleet follow button, allied ships will wait at last position or follow player.
Added Colonial Management skill, gives bonuses to colonial taxation credits and items per level and flat extraction bonus of 25%.
Added Damage Enhancement skill, gives bonuses to weapon damage and a flat critical hit damage bonus of 25%.
Added Hull Expander items to the Device category of items as alternative to Cloaks.
Added Drone Deployment Enhancer devices, gives bonus drone slots and drones deployed with partial or full shields, armor, and energy.
Added Auto-miner Controller devices, will automatically target asteroids, increases scoop range of ores, and provides other bonuses.
Added Shield Transmitter devices, transfers shields to friendly ships, drones, and stations.
Added Armor Remote Repair devices, transfers armor to friendly ships, drones, and stations.
Added Hull Remote Repair devices, transfers hull to friendly ships, drones, and stations.
Added Higgs Boson Displacer devices, increase base movement speed of ships after a period of time moving in a direction.
Added two new series of deployable drones: Interdiction Drones and Disruptor Drones.
Added new Pulse Drone and Pulse Drone X, added associated recipes for them also.
Added all new items to drop tables.
Added lightning bolt effect to nebula.
Added more music.
Attack button is now toggled on an off rather than held to attack target, will disengage when changing targets.
Allied ships now deploy with full hull integrity.
Allied ship slots ship tier level is now limited depending on the number of slots you have.
All local sector bosses are now randomly colored with a dye, makes them more obvious as a boss.
Crafting recipe list now displays present materials ratio and color codes which recipes have the required materials.
Crafting material costs and required amounts have been updated and balanced.
Cloaking system slots have been renamed to "Device", are now able to be used with a greater variety of gear.
Cloaking Detection skill now called Thermodynamic Mastery, gives bonus -25% device and module power consumption.
Cloaking Evasion skill now called Evasive Manoeuvring, gives bonus +15% energy recharge.
Changed galaxy generation, now sprinkles dungeons and anomalous regions over non-void sectors.
Changed recipe for Arc Drone and Arc Drone X.
Changed how visibility works in and outside nebula and in storms.
Changed nebula particle cloud textures.
Change Log.txt added to application folder. Previously was only on website.
Commerce skill now has a secondary flat bonus of 50% sell price difference.
Critical Analysis skill now gives a flat bonus of 25% weapon damage.
Device slots have been renamed to "Modular System".
Drone recovery now requires the scoop key to be pressed rather than the item scooping state being on.
Decreased size of protected space region slightly and they are placed randomly in the galaxy core.
Drones can now be deployed in any region of space, stations are still restricted from deployment in protected space.
Extraction skill now gives a flat bonus of 25% colonial taxation credits and items.
Experience gained is greatly increased for lower levels and decreases after level 30.
Ejecting an item now only disables scooping when its from the players inventory, previously disabled for any ejecting inventory.
Fixed Reactor Tuning skill not giving a % bonus to energy recharge.
Fixed energy generation and consumption of gear being 3.0 the amount per second, now properly is 1.0 per second.
Gear stat balancing applied to reactors, shields, and armor.
Items sold is now statically randomized in non-protected space, docking at later points in time wont change the item availability.
Increased chance of stations selling items in randomized markets from 50% to 75% chance.
Increased chance of stations in protected space of selling ships and gear from 50% to 100% chance.
Increased mining yield on some mining lasers.
Increased bonus stats on manufactured, alien, and boss drives.
Increased the number of possible secondary skills displayed in a station, now minimum is 6, max is 9.
Increased flat bonuses on Reactor Tuning, Shield Boosting, Armor Hardening, and Hull Reinforcement from 10% to 25%.
Increased scooping radius for drones.
Increased range, shield, armor, and energy bonuses on some modules.
Increased shields, armor, hull, energy, regen rates, and rate of fire on all NPC stations.
Mining Power skill now has a flat bonus of 50% chance for rare asteroid drops.
Minor bug fixes.
Map now has a exploration fog of war layer applied.
Negotiation skill now has an secondary flat bonus of 25% cargo space.
Ore Recovery skill now has a flat bonus of 25% refinery yield.
Ore Refining skill now has a flat bonus of 25% ore drop from asteroids.
Prospecting skill now has a flat bonus of 50% mining weapon damage against asteroids.
Some items have been renamed to reflect changes to device categories and make tiers easier to distinguish between.
Shields, Armor, and Hull regen is now slowed down when in combat rather than disabled, allows for regen meta builds.
Secondary Skill window pin functionality now works correctly.
Shards now spawn in protected space nebula, had previously been omitted but no reason for them not to.
Updated item icons for new devices, shields, gear, and ammo.
Fixed "game.shiputils.ControllerSpeedBoosting.owner.classSkill" is null error.
Some spelling errors in skills and descriptions corrected.
Reduced knock-back on weapons by half.
Added sound to shield, armor, and hull transfer beams.
Version 0.4.7.0 - 22 Apr 2024
Warning Overhaul of item id organization means this version is not compatible with older version as some items will be lost.
Warning changes to ship and sector code means older saves will crash in this version.
Added two new tech 0 drones.
Added new Ancient ships line.
Added comets to world generation code.
Added new Shard gear icons as well as more versions of Shard gear.
Added more versions of Alien gear and Organic gear.
Added more crafting recipes for the new gear, changes to existing recipes for balancing purposes.
Added moons to planets, currently just background objects not interactable.
Added debris particles to space that vary depending in the sector type.
Added environmental storm system to the game with three storm types.
Added four new sniper themed ships, added to spawn list.
Added two new sniper themed bosses and three new special weapons installed on them, also added to boss and random encounter spawn list.
Added crafting recipe's for new ships and their upgrades.
Added fleet follow button, allied ships will wait at last position or follow player.
Added Colonial Management skill, gives bonuses to colonial taxation credits and items per level and flat extraction bonus of 25%.
Added Damage Enhancement skill, gives bonuses to weapon damage and a flat critical hit damage bonus of 25%.
Added Hull Expander items to the Device category of items as alternative to Cloaks.
Added Drone Deployment Enhancer devices, gives bonus drone slots and drones deployed with partial or full shields, armor, and energy.
Added Auto-miner Controller devices, will automatically target asteroids, increases scoop range of ores, and provides other bonuses.
Added Shield Transmitter devices, transfers shields to friendly ships, drones, and stations.
Added Armor Remote Repair devices, transfers armor to friendly ships, drones, and stations.
Added Hull Remote Repair devices, transfers hull to friendly ships, drones, and stations.
Added Higgs Boson Displacer devices, increase base movement speed of ships after a period of time moving in a direction.
Added two new series of deployable drones: Interdiction Drones and Disruptor Drones.
Added new Pulse Drone and Pulse Drone X, added associated recipes for them also.
Added all new items to drop tables.
Added lightning bolt effect to nebula.
Added more music.
Attack button is now toggled on an off rather than held to attack target, will disengage when changing targets.
Allied ships now deploy with full hull integrity.
Allied ship slots ship tier level is now limited depending on the number of slots you have.
All local sector bosses are now randomly colored with a dye, makes them more obvious as a boss.
Crafting recipe list now displays present materials ratio and color codes which recipes have the required materials.
Crafting material costs and required amounts have been updated and balanced.
Cloaking system slots have been renamed to "Device", are now able to be used with a greater variety of gear.
Cloaking Detection skill now called Thermodynamic Mastery, gives bonus -25% device and module power consumption.
Cloaking Evasion skill now called Evasive Manoeuvring, gives bonus +15% energy recharge.
Changed galaxy generation, now sprinkles dungeons and anomalous regions over non-void sectors.
Changed recipe for Arc Drone and Arc Drone X.
Changed how visibility works in and outside nebula and in storms.
Changed nebula particle cloud textures.
Change Log.txt added to application folder. Previously was only on website.
Commerce skill now has a secondary flat bonus of 50% sell price difference.
Critical Analysis skill now gives a flat bonus of 25% weapon damage.
Device slots have been renamed to "Modular System".
Drone recovery now requires the scoop key to be pressed rather than the item scooping state being on.
Decreased size of protected space region slightly and they are placed randomly in the galaxy core.
Drones can now be deployed in any region of space, stations are still restricted from deployment in protected space.
Extraction skill now gives a flat bonus of 25% colonial taxation credits and items.
Experience gained is greatly increased for lower levels and decreases after level 30.
Ejecting an item now only disables scooping when its from the players inventory, previously disabled for any ejecting inventory.
Fixed Reactor Tuning skill not giving a % bonus to energy recharge.
Fixed energy generation and consumption of gear being 3.0 the amount per second, now properly is 1.0 per second.
Gear stat balancing applied to reactors, shields, and armor.
Items sold is now statically randomized in non-protected space, docking at later points in time wont change the item availability.
Increased chance of stations selling items in randomized markets from 50% to 75% chance.
Increased chance of stations in protected space of selling ships and gear from 50% to 100% chance.
Increased mining yield on some mining lasers.
Increased bonus stats on manufactured, alien, and boss drives.
Increased the number of possible secondary skills displayed in a station, now minimum is 6, max is 9.
Increased flat bonuses on Reactor Tuning, Shield Boosting, Armor Hardening, and Hull Reinforcement from 10% to 25%.
Increased scooping radius for drones.
Increased range, shield, armor, and energy bonuses on some modules.
Increased shields, armor, hull, energy, regen rates, and rate of fire on all NPC stations.
Mining Power skill now has a flat bonus of 50% chance for rare asteroid drops.
Minor bug fixes.
Map now has a exploration fog of war layer applied.
Negotiation skill now has an secondary flat bonus of 25% cargo space.
Ore Recovery skill now has a flat bonus of 25% refinery yield.
Ore Refining skill now has a flat bonus of 25% ore drop from asteroids.
Prospecting skill now has a flat bonus of 50% mining weapon damage against asteroids.
Some items have been renamed to reflect changes to device categories and make tiers easier to distinguish between.
Shields, Armor, and Hull regen is now slowed down when in combat rather than disabled, allows for regen meta builds.
Secondary Skill window pin functionality now works correctly.
Shards now spawn in protected space nebula, had previously been omitted but no reason for them not to.
Updated item icons for new devices, shields, gear, and ammo.
Version 0.4.5.7 - 12 Feb 2024
- Increased drop rate of drive from Tanker, Barge, Bulker, Freighter, and Transport Boss.
- Increased drop rate of lurker gear from Lurklings, Lurkers, and Alpha Lurkers.
- Increased drop rates of gear equipped on NPCs.
- Increase items dropped from Blobs.
- Increased credit drops from most NPCs.
- Increased chance for dropped items to have a double modifier (from 2.5% to 4.0%).
- Decreased change for dropped items to have single modifier (from 25% to 20%).
- Buffed T5 and T6 item stat scaling to put a non-linear progression between T5 and T6.
- Fixed issue where normal Nanite were being dropped instead of Nanite+.
- Items are now automatically sorted by ID in cargo holds.
- Dyes are now recovered when activating another dye or packing up the ship.
- DPS is now shown on drone items.
- Jump drive mechanic changed.
- Re-balanced all jump drives, increased energy usage on recharge, reduced recharge amount, reduced range.
- Reduced item modifier "Cooled" jump recharge bonus to +0.05.
- Reduced item modifier "Quantum" jump distance bonus to +1.
- Updated mining weapon icons.
- Update armor icons.
- Updated launcher weapon icons.
- Updated missile ammo icons.
- Added Energized Launchers to crafting and drop tables.
- Crafting Energized or Dark missiles using fluid now yields 275 missiles, crafting with gems still yields 250 missiles.
- Increased bank bonuses (x10 shield or energy) of all capacitors to make them more competitive to other devices.
- Fixed default ammo type of Dark Launcher VI.
- Fixed % armor and shield resistances not showing in Ship Status window.
- Fixed shield glow showing when shields are down.
- Fixed damage debris effects.
Version 0.4.5.5 - 21 Dec 2021
- Removed normal Dreadnoughts, Patrollers, and Cruisers from military stations.
- Added salvaged (reduced stat) versions of Dreadnoughts, Patrollers, and Cruisers to military stations.
- Added recipes to upgrade salvaged versions of ships.
- Decreased weapon switch delay from 0.1s to 0.05s
- Reactor Tuning skill now grants a fixed 10% energy recharge bonus.
- Shield Boosting skill now grants a fixed 10% shield recharge bonus.
- Armor Hardening skill now grants a fixed 10% armor repair bonus.
- Hull Reinforcement skill now grants a fixed 10% hull repair bonus.
- Gauss and Missile Specialization now grant 50% chance to not consume ammo.
- Added some weapon impact effects for each type of weapon.
- Blob and Dark Organ devices now provide a energy recharge bonus.
- Blob Organ devices can now be combined to produce the next tier up.
- Fixed wrong blueprints used in some organic device combination recipes.
- Fixed beam weapon FX position jittering when passing between sectors.
Version 0.4.5.3 - 28 Nov 2021
- Asteroids are now slightly color tinted to reflect the type of ore they contain.
- Slightly reduced hardness higher tier normal ores.
- Slightly reduced hardness of drone hive asteroids.
- Changed naming and description of all blueprints to be less tech level specific.
- Changed gem item drops, lower tier asteroids will only drop lower tier gems.
- Changed color of all blueprint icons to be more recognizable.
- Increased gem drop rate, now drops twice as often.
- Increased Prospecting skill % bonus from 1% to 1.5% per level.
- Organic plasma weapons can now be combined to produce the next tier up.
- Organic armor plates can now be combined to produce the next tier up.
- Organic bio-reactors can now be combined to produce the next tier up.
- Control buttons now correctly reflect assigned keyboard key in hover text.
- Added GUI scaling to settings window.
- Added font smoothing option to settings window, only takes effect for GUI scales > 100%.
- Added blob and drone swarms to random encounter spawns, usually lower level NPC but in larger numbers.
- Minor bug fixes.
Version 0.4.4.2 - 1 Nov 2021
- Added support for 32x32 item icons.
- Added knock-back effect to plasma, rail, missile, and shock-wave class weapons.
- Added pin button to item information windows, allows window to stay open until manually closed.
- Updated some icons to new 32x32 textures.
- Changed item information window behavior, windows are marked as temporary until clicked, windows will close if not used.
Changed to Inno Setup installer for windows exe version. - Cargo and equipment windows now show "offline" rather than closing when the window owner is dead or too far away.
- Decreased yield of fuel processors.
- Related recipes in the manufacturing window can now be selected as the current recipe to construct.
- Replaced page control on allied ship utility windows with a single dual arrow button to cycle pages, saves title name space.
- Reduced tech level of lurkling embryo ship to 30.
- Fixed window exit button on non-player utility windows not showing until window was clicked or dragged.
- Fixed asteroid mining debris sometimes showing cargo container particles.
- Minor bug fixes.
Version 0.4.3.10 - 24 Oct 2021
- Added missing gear to slots on NPC Alpha Lurkers.
- Added Boss loot to drop table for NPC Transport Bosses, was unintentionally missing from table.
- Added damage modifier to Lurker Modules.
- Added view zoom control with mouse wheel or + - keys.
- Boss NPC Tanker, Barges, Freighters, Bulkers, and Transport Bosses, now have an increased chance to drop their unique Drive item.
- Renamed Huller Drive to Tanker Drive, as per the changes in ship hull naming.
- Lurkerlings now have high chance to drop a random Lurker item.
- Lurkers will now always drop one random Lurker item, Alpha Lurkers will drop 2 random Lurker items.
- Improved stats on Dreadnought+ ship to match the material cost and difficulty of building it.
- Increased stats on all class specific + ships from 10% better to 20% better.
- Fixed star field not resizing correctly at times.
- Fixed alien drone crafting issue where highest tier was repeated in recipes.
- Fixed Tablet commodities crashing game when viewing crafting recipes in Manufacturing tab.
- Fixed Ramscoop devices crashing game when player in Deep Void outside of the map.
- Fixed nebula gas effects disappearing before moving off-screen.
Version 0.4.3.8 - 28 Feb 2021
- Fixed visual bug with item modifiers when using de-modifier nanites.
- Added crafting recipes for alien drones.
- Added crafting recipe for arc drones.
- Added alien drones to drop tables, specifically to ruin asteroids.
- Added new NPC behavior, now will sometimes mine asteroids if they have a mining laser equipped.
- Changed dropped item ownership attribute, now items can only be picked up by the owner in the first 10 seconds after which anyone else can.
- Changed some secondary skills now have an additional fixed (non scaling) bonuses, applies on first level trained in that secondary skill.
- Changed name of "beam" skill to "laser".
- Changed radar min and max zoom level, now can zoom out further but not as zoom in as far.
- Changed icons scaling in information windows in preparation for 32 pixel icon changes.
- Double click now allows auto piloting on map in addition to the right clicking.
- Minor Back-end changes to activatable items.
Version 0.4.3.7 - 22 Feb 2021
- Fixed "unknown" items being dropped by bosses.
- Fixed possible ship display bug crashing game if item form ship has no ship sprite.
- Fixed rogue drone lasers not dropping.
- Fixed some items not checking quantity before executing use operations.
- Added full-screen / window mode toggle key to KeyMap and settings window.
Version 0.4.3.6 - 16 Feb 2021
- Fixed rail gun ammo showing EM damage bonus as PH bonus and vise versa, flipped values.
- Fixed NPC docking at dead or re-spawning stations.
- Fixed issue where player drones or stations were going invisible due to re-spawn timer malfunction.
- Fixed some invalid items being added to drop tables and market lists.
- Changed buy and sell credit indicator in chat window, now shows credit values as decimals with magnitudes rather than raw long values.
- Changed (increased by x3) shard remains drop amount.
- Changed (increased by x4) chance of shard gear dropping.
- Changed (increased by x2) chance of any normal NPC dropping their slot gear.
- Changed (decreased by x3) chance of rogue drones dropping their slot gear.
- Asteroid ore pick-up is no-longer reported in chat window.
- Back-end code clean up, minor performance and possible improved stability.
Version 0.4.3.5 - 15 Feb 2021
- Fixed crash when using an extractor on a planet from an allied ship.
- Fixed armor and shield resistances applying even when armor or shield percent is 0 after a hit is taken.
- Fixed higher level ammo usable by player below required level, also applies to allied ships; their use level check uses the players level.
- Fixed custom allied ship name not appearing over ship in space.
- Added rifle ammo type, and items to consumables list, blueprint recipes updated, added to loot tables, and station markets.
- Added (optional) ammo bonus to rail guns, shots will be glowing if ammo is being consumed. When no ammo around default effects and damage apply.
- Added new random encounter boss.
- Added warp device to science stations, allows instant travel to [0,0] on use.
- Added related crafting recipe list display to crafting window, shows player possible other recipes with similar ingredients.
- Changed low tier recipes for dark and energized items have changed, no-longer require higher tier items to produce.
- Changed dark and energized gem drops, now depend on type of asteroid.
- Changed tech level of ramscoops, heavy and light are now tier 0.
- Changed tech level of node and matrix factories, now start at tier 0.
- Changed amount (double) gem drop quantity.
- Changed size (increased) and energy (increased) requirements of ramscoops.
- Changes to drop tables.
- Updated DPS readout in stats window to reflect bonus DPS if ammo is present.
- Note: NPC do not use rifle ammo at this time!
Version 0.4.3.4 - 14 Feb 2021
- Hotfix: Allied ship quick window button was making UI unresponsive to further hotkey use, working normally now.
- Hotfix: fixed buttons on location bar not working (invisible click mask window was being deleted).
- Hotfix: player controls now disabled when game settings window is open for key bind editing.
Version 0.4.3.3 - 13 Feb 2021
- Added ability to rename ships in the Fleet Management window.
- Added neutral NPC to all pre-fab protected systems, to make things more lively.
- Added KeyMap buttons to game settings window, keys saved to game settings file on close.
- Increased random encounter spawn rate.
- Removed "unknown" item from some trade bays.
- Fixed T0 ships missing from industrial stations.
- Cargo Window's will no longer close when ships are too far away.
Version 0.4.3.2 - 9 Feb 2021
- Changed weapon slot layout of some ships.
- Changed NPC pilot behavior, exploring NPC will randomly dock at valid (friendly) stations.
- Transfer button now appears on cargo when targeting allied ships, allows transferring specific amount directly to allied ship cargo.
- Some bug fixes.
Version 0.4.3.1 - 8 Feb 2021
- Reverse or forward ship controls will now abort jump drives mid jump.
- Increased size of weapon icons on ship sprites by 10%
- Started key map / key binding framework.
- Increased effectiveness of ramscoops (chance to pickup) by 30%.
- Removed ramscoop pickup message from chat, added to floating text pop-up instead to avoid chat spamming.
- Implemented Mag ramscoop, had no collection item or zone assigned.
- Implemented Plasmid and Alien ramscoop types.
- Updated ramscoop descriptions.
- Added a triple ramscoop item, all new and previously unassigned ramscoops have been added to loot and item drop tables.
- Added Lurker ship line to crafting table recipes.
Version 0.4.3.0 - 7 Feb 2021
- Added 5 more T0 starter ships to add some variety.
- Added 2 more types of rogue drone spawns.
- Added higher tier version of lurkers, spawn randomly in place of normal Lurker spawns.
- Added fighter ship type framework, for future fighter mechanic.
- Added new NPC station: Recycling Station/Outpost, buys anything but at a reduce amount, buys all scrap.
- Added recycling stations to all major prefab sectors.
- Added market trend graph to station lobby tab, can view current and past market item category price changes.
- Removed scrap from market lists of industrial stations, now to be sold at recycling stations.
- Changed some ship stats, balancing.
- Changed Lurker spawning code to include higher tier version.
- Changes to level scaling of rouge drone spawns.
- Fixed Lurker spawning wasn't using the correct seed based RNG during world generation.
- Fixed rogue drones having tier 0 weapons on tier 3 ships.
- Fixed shield effect scaling sometimes smaller than ship.
- Major ship graphics change, most ships have new larger sprites.
- Website: Controls and User Interface page update under content guide.
- Website: Added forum page, link button goes to forum site.
- Website: Removed comment boxes from site, encourage users to use forums instead.
Version 0.4.2.2 - 28 Jan 2021
- Allied ship slots now highlight when dragging an ship type item, similar to other equipment slots.
- Fixed issue where clicking a floating UI buttons would reset or change your selected target.
- Updated windowing system back-end.
- Ship packing now only uses the players cargo hold rather than station storage.
- Allied ship slots which cannot be used but contain a ship are now properly pack and deposit their contents into the players cargo.
- Added X Hotkey which opens the cargo, equipment, and status window of the targeted allied ship.
- Added Dark Nebula Gas commodity, can now be collected using ramscoops, and have been added to the T3 science station market.
- Added small shock wave effect to ship death sequence.
- Changed ingredients required for construction of MK x shields from shard remains to ramscoop collected gases.
- Changed packing behavior for activated ship type items, removed gear and the old ship now only goes to player cargo hold.
- Updated some item descriptions to leave clues to players about the use of said items in game.
Version 0.4.2.1 - 25 Jan 2021
- Bug-fix text in Information Window wasn't being resized when window size changed.
- Bug-fix leveling up was giving 5 skill points rather than 6 skill points.
- Bug-fix auto-save while in crafting menu was duplicating items to station cargo locker.
- Changed method add(CargoHold cargo), now faster and correct the duplication bug as a result of said changes.
- Added refineries to crafting table.
- Increased asteroid "hardness" value for T1 ores and above, now scales by x4 per tier.
- Increased exotic matter, ruin, comets, cargo container, and drone hive "hardness" values.
Version 0.4.1.6 - 24 Jan 2021
- Added safety lock button, prevents player initiating attack on Neutral targets, Hostile or Aggressive targets are always allowed.
- Added more pirate and roaming factions.
- Added dyes to some types of dungeon bosses.
- Added guards to dungeon bosses.
- Added stations to protected Void hub.
- Added clear target list / peace button.
- Added background music and volume control in settings panel.
- Added + line of alien rifle weapons, rare drop only.
- Added + line of alien cloaks, rare drop only.
- Added upgraded versions of consumable Resource Recovery and Colonial Taxation devices.
- Added explosion shock wave effect to ships on death.
- Added extractor items to crafting table.
- Added total value indicator on item information windows, displays unit value multiplied by quantity of items in a stack.
- Added use button to Ship Cargo window alternative to double clicking items.
- Reduced police presence in protected systems which are not star systems.
- Removed dead code (NPC target scanner) from main game loop, was using some CPU.
- Increased repair kit structural repair amount.
- Crafting output line now shows a quantity produced if more than one item is produced for a given recipe.
- Bug-fix gas extractors were allowed to be equipped on desert planets.
- Bug-fix Faction not forgiving player assets of hostility on death!
- Bug-fix spawns of police not being assigned police faction.
- Bug-fix SimpleButton instances were not following game environment color scheme.
- Bug-fix sector location bar was being drawn under target lock arrows.
- Bug-fix wrong random number generator used on spawning tier region mobs.
- Bug-fix energy item was allowing overflowing of energy bank.
- Bug-fix extractors were not consuming energy to deploy.
- Bug-fix weapon mounts on ships not taking on transparency modifier of cloaked ships, and modded item color.
- Changed control icon location, now attached to location HUD.
- Changed item drop mechanics, targets track damage by player and only "proper" loot if player assets do more than other NPC's.
- Changed experience mechanics, targets track damage by player and only reward exp if player assets do more than other NPC's.
- Changes to NPC targeting logic, NPC should have more consistent aggression behavior.
- Changed WeaponFX and MissileFX; assigned to managed object list, ensures drawing order of effects are always of correct depth layer.
- Changed how mob factions are chosen.
- Changed color of Energized rifle weapons.
- Changed credit glow effect cycle speed.
Version 0.4.1.2 - 16 Jan 2021
- Bug-fix all planets had NPC colonies on new world generation.
- Bug-fix Information window crashing game on unpacking a ship.
- World load screen now shows "NPC Stations" rather than "Stations" as the number doesn't correspond to player deployed stations.
- Target icon's are now hidden when targets enter a nebula region; this visibility doesn't impact NPC targeting behavior.
- Nebula provide cover to what is inside them but the player can see outside them.
- Nebula regions are now visible in radar window.
- Added tiered blueprints, now required for higher level gear fabrication.
- Added Alien drone spawns around ruins in anomaly sectors.
- Added Drop Ship+ , Deployer+ , and Carrier+ , these can now be crafted as upgrades.
- Added tiered loot crates, which unpack into random items of the given tier.
- Added tiered loot crates to drop tables for dyed, exotic, and boss NPC.
- Added tutorial window framework, incomplete at this time.
- Fixed Dye's throwing a Item not found in debug console when selected in a Trade Bay and Item Information Window
- Fixed exotic spawns in random encounters being assigned a local Faction when they shouldn't be!
- Fixed bug where equip-all / un-equip-all buttons would call a gear and skill status update to the player ship and not the ship calling the action.
- Fixed bug where drones would drop their installed gear.
- Fixed market item sorting function, items now show in increasing ID order.
- Changed hull and cargo space in Drop Ship, Deployer, and Carrier.
- Changed asteroid field generation to make them less "square".
- Changes to back-end code for easier future modding.
- Changes to Nebula world generation code, faster implementation with more controlled results.
- Changes to world generation code, probability of star systems, asteroids, nebula etc.
- Changes to existing blueprints, some are now combined such as Mining Lasers, Lasers, and Disruptors.
- Changes to markets and drop tables related to blueprints.
Version 0.4.0.7 - 5 Jan 2021
Compatibility Warning: World save format has changed, old world saves will crash game, old character saves will work fine on new worlds.
Compatibility Warning: World save format has changed, old world saves will crash game, old character saves will work fine on new worlds.
- Added colony framework for planets.
- Added colony deployment and taxation items added.
- Added NPC colony to world generation code.
- Added more items to drop tables.
- Added colony planet specific markets.
- Added new planet types.
- Added planet rings.
- Added experience bonus to colony interactions.
- Auto scooping now turns off when player uses the eject button on player inventory window.
- Weapon effects now appear offset from the ship in the approximate orientation of the weapon slot in the equipment window.
- Planets with extractors or player owned colonies show up as green on radar and screen edge icons.
- Changed planet generation.
- Changes to some planet graphics.
- Changed planet orbit trail display.
- Changed jump gate scale.
- Changed target radius of wormholes and gates.
- Changed draw order of engine effects, now appear under the ship sprite.
- Changed hull scaling, stations and drones are now scaled 1:1, ships are scaled 1/3 larger.
- Changes (minor) to some radar icons.
- Changes (minor) to some weapons icons.
- Changes to a few ship sprites.
Version 0.4.0.2 - 24 Aug 2020
Compatibility Warning: Save game format has changed, old save files will crash on load.
Compatibility Warning: Save game format has changed, old save files will crash on load.
- Increased target icon loading speed, more icons updated / second.
- Added rogue drone line of ships, and some weapons.
- Added rogue drone nests, spawn in empty regions of space, add drop table items.
- Rogue drones will attack player if player goes after nest.
- Added rogue drone cores to science station trade bay.
- Faction hostility list now stored in world data rather than player data, hostility should be on a per world basis.
- Fixed Pilot's origin method and stay at spawn behavior, NPC's can now guard a location.
- Faction and Class now displays correctly in the Target Information window.
- Added 4 new neutral factions, 4 new aggressive factions, changed name of police faction.
- Newly generated worlds now have factions assigned to assets in specific regions.
- Random encounters now have a chance to spawn belonging to a faction nearby.
- Back-end changes to Faction code.
- Back-end changes to Sector object code, added placeholders for future sector ownership feature.
- Added placeholders for future Planet colony and trade features.
- Fixed crash when creating fleet ship.
- Minor bug fixes and entity loading optimizations.
- Minor database entry changes, drop tables adjusted.
- Website - Content Guide updated.
- Website - Contact form added to About page.
Version 0.3.9.5 - 25 May 2020
- Decreased tool-tip / floaty text appearance delay, the text over buttons should appear much quicker.
- Added tool-tip / floaty text to items in gear slots, shows item name at a glance.
- Changed tool-tip / floaty text background box to be drawn per line width and not per paragraph width.
- Ships, Drones, and Station items and deployables now show a preview of the sprite when selected.
- Added shake effect to view when player is shot.
- Sound slider value now saved to game settings file.
- Compatible slots are now highlighted when the user is dragging an item in the UI - suggested by Jes
- Targets ahead of player can now be selected and cycled through using the "Q" key - suggested by Jes
- Default jump drive key changed from "Q" to "J"
- Added location marker object, generated on death to indicate location of death.
- Added death message, indicating which sector you died in.
- Adjusted weapon accuracy function, weapons now hit more often (square of probability).
- Changed name of some ships: "Hullers" to "Tankers", "Skiff" is now "Yatch", "Pod" is now "Skiff".
- Added new type of wormhole (jump gate), has its own graphic that differs from natural wormholes.
- Added two new T0 ships, added to market and spawn tables.
- Changed graphics of T0 ships (ID 0,1,2,10,11).
- Added 2 pre-generated sectors linked by gateway to [0,0]; they contain all stations for each tier.
- World generator now uses the filename as a seed rather than the system time of day.
Version 0.3.9.3 - 18 May 2020
- Fixed zoom offset issue in map window.
- Added smoothing effect when dragging the map in the map window.
- Added game settings window and button.
- Some sounds tweaked.
- Reduced tier level restriction on items from 15 levels / tier to 10 levels / tier.
Version 0.3.9.2 - 13 Mar 2019
- Added custom icons for dyes.
- Added equip all and remove all gear buttons on allied NPC gear windows when they are docked.
- Added quick buttons in targeting view for player owned NPC ships and stations, can now open cargo, gear, or status window.
- Added Zoom in and out in map using + and - keys.
- Added bonus experience to finding gems during mining.
- Added item use level requirements now limits the player to what tier of gear they can install or item they can use.
- Changed dyes to be consumable, made dyed NPC drop multiple dyes to compensate for being one time use.
- Changed skill points per level from 5 to 6 to allow 6th secondary skill to be maxed at level 100.
- Changed tier level display in item information windows, now always appears beside system type rather than in description of item.
- Changed shield and armor resistance mechanic, now attenuates incoming damage by inverse percentage for the given EM (Shields) or PH (Armor) layer.
- Changed Infiltrator class now grants bonus damage percentage rather than flat addition.
- Changed station tier bonus damage to 10% per tier level.
- Changed old Shard shields to be "fractured" versions, added new repaired versions obtainable through crafting or rare drops.
- Changed old Shard energies to be "damaged" versions, added new repaired versions obtainable through crafting or rare drops.
- Changed Infiltrator, Proprietor, Sentinel, and Templar class bonuses per level.
- Decreased chance of equipped NPC gear dropping by half.
- Decreased bonus damage percentage from weapon specialization skills from 100% to 50%.
- Decreased chance of bonus non boss NPC dropped gear being modded by half.
- Increased bonus stats given by gear item mods.
- Increased stats on all shield and armor gear items.
- Fixed double click false triggering by adding mouse movement check.
- Fixed clear dye not having the correct ID in Capital Station market lists.
- Fixed Shield and Cloak items missing from boss loot drops.
- Fixed Experience Nanites being used on player owned stations.
- Fixed bug where NPC item mods were repeated to all gear of same type.
- Some performance increases to spawning and minor bug fixes.
Version 0.3.8.5 - 25 Feb 2019
- Added autopilot-to-current-target key, bound to letter key "V" by default.
- Added Dyes to the game, drop randomly from NPC's. Dyes color your ships hull.
- Added auto targeting when releasing the fire key if no target is selected.
- Changed scoop key "C" to toggle scooping rather than enable it when held down.
- Removed duplicate Deployer ship market line for T1-T2 stations.
- Removed purchase limit on ship type items, was previously limited to a quantity of 1.
Version 0.3.8.4 - 24 Feb 2019
- Increased ore drop quantity from all asteroids.
- Increased item drop rate from random cargo containers.
- Increased item drop rate from dungeon cargo containers and ruins.
- Increased credit drops from all cargo containers.
- Increased credit drops from NPC ships, now drops amount based on level. Credits in cargo hold of NPC now dropped as bonus credits.
- Increased credits dropped on death of player from 5% to 10%.
- Increased cost of CPU type devices.
- Changed spawn rate of some bosses in universe generation.
- Changed credit dropping code to account for fractional credit losses by only removing the amount actually dropped from the total amount on the ship.
- Changed boss drop credit bonuses, removed bonuses from most other NPC.
- Changed NPC levels in factor in tier of installed gear.
Version 0.3.8.3 - 27 Jan 2019
- Balanced damage, rate of fire, and energy consumption of all weapons.
- NPC ships will now stop shooting a target that is in the death animation, previously would keep shooting until ship dissipated.
- Danger factor of a star system now influences planet extraction slots, more dangerous places have higher slot counts.
- Added 4 new ships.
- Added 1 new boss.
- Added station and drone slot bonuses to some ships.
- Changed freighter ship series sprites.
- Fixed planet slots growing until reaching maximum slot count.
- Fixed galaxy switching not resetting the players position, de-spawning player allied vessels, and resetting the players spawn point.
- Fixed new game generating null reference for allied ship slots.
- Updated copyright year in game and on site.
Hot fix - Version 0.3.8.1 - 20 Dec 2018
- Fixes crash from NULL target when mining.
Version 0.3.8.0 - 17 Dec 2018
- Warning! Version will be incompatible with older save files.
- Added level up indication, text floaty, sound, and visual effects are displayed on leveling up.
- Added experience nanites item to drop tables.
- Added dark organic gear series, similar stats to energized gear but with some differences.
- Added new boss, this one only spawns in random encounters.
- Added control button to enable or disable allied fleet ship auto-fire / auto-retaliate behavior.
- Weapon arrays on player and ally ships now only fires mining weapons when targetting asteroids unless no mining weapons are equiped.
- Experience gained is now displayed as a text floaty over your ship.
- Allied ship class max levels are now determined by the number of allied ships slots and the players current level.
- Added leveling item bonuses for every 5 levels up to 100, automatically transfers items to ship cargo when docked at stations with storage tabs.
- Slight reduction to hull integrity of Bulker ship series and changes to gear slots.
- Changes to gear slots of Freighter ship series.
- Changed title music.
- Changes to plasma weapons, balanced all DPS amounts.
- Fixed allied ships docking and respawn bug, will now correctly undock after death and respawn timer has ended.
Version 0.3.7.6 - 10 Dec 2018
- Added target display sub menu to the equipment window.
- Added auto-destruct timer to missiles to prevent infinite range issue.
- Selecting a new target will now automatically switch the equipment window to the target display sub menu.
- Dragging any gear item will automatically switch to the equipment window to the gear slot sub menu.
- Dragging any item-form ship will automatically switch to the allied vessel slot sub menu.
- Minor stability improvements and bug fixes.
Version 0.3.7.4 - 3 Dec 2018
- Added new weapon type: Launcher, consumes ammunition to function.
- Added Launcher recipes, added plus and dark versions of launchers.
- Added missile ammunition items.
- Added missile blueprint.
- Added Launcher weapon and missile ammunition to NPC drop tables.
- Added Launcher weapons to NPC spawn tables.
- Added missile ammunition to all tiers of military station, and high tier science stations.
- Added sprites for missiles, launcher icons, missile efx etc.
- Lurkers given missile launchers.
- Reduced volume attributes of most raw commodities and processed resources.
- Station class bonus add 50% damage bonus to weapons equipped to player or NPC stations, scales with tier.
- Infiltrator class bonus damage reduced from 100% to 75%, scaling with level.
- Weapon prices now follow a formula, all weapon prices have changed.
- Mining laser weapons are now half as likely to appear on NPC ships.
- Fixed buttons jumping to top corner of screen when created before moving to correct position.
Version 0.3.7.0 - 25 Nov 2018
- Added target indicator on radar, now shows which thing is targeted.
- Added celestial body orbit path to radar, now drawn as faint dashed lines.
- Added sun flare flickering effect.
- Added back button to world selection menu in start screen.
- Gas giants now use bigger target icon compared to planets.
- Left clicking a target on radar now selects it.
- Changed some radar target icons.
- Changed planet orbit generation code to add some variation in the orbit positions.
- Fixed stats window ship information button not changing when you change your ship.
- Fixed chat lines incorrectly positioned.
- Fixed inner orbit planets being generated with infinite orbit rates and going off screen.
- Fixed radar and map icons not being colorized to the current background theme.
- Map window now shows selected sector in top right corner.
- Mission system back-end coding in progress.
Version 0.3.6.5 - 19 Nov 2018
- Added three more secondary skills related to critical hit damage and cloaking attributes.
- Added ship hull bonuses, most ships now give some sort of bonus status.
- Added energized class weapons and gear.
- Added error message when trying to install extractor on wrong planet type.
- Added two second scooping delay allowing auto scoop to be on while tossing items.
- Added gas planet extractor items.
- Added new items to drop tables.
- Added special icons for constructed plus versions of all armors.
- Added special icons for constructed plus versions of all weapons.
- Added new explosion and weapon sounds.
- Added extractor slots to gas giant planets.
- Added tier 5 version of "Lurker Claw", upgrade tier 6 version of weapon to "Lurker Pincer".
- Added tier 5 version of "Lurker Laser", upgrade tier 6 version of weapon to "Lurker Ray".
- The ship name in item stats window is now a button which will show an item info window for the given ship.
- Ship hull bonuses are calculated last and stack on top of class skill,secondary skill, and modded gear bonuses.
- Increased number of extraction slots on many planets.
- Changed number of secondary skills allowed per character from 5 to 6.
- Changed station skill window, moved content into left pane, right pane now shows text information rather than a popup window.
- Changed order of rarity of drops in Tier 4,5 drop tables.
- Changed all armor, mining, plasma, laser, and rifle icons.
- Changes to gas giant planet names.
- Changed icon of Lurker Laser and Lurker Ray weapon.
- Changed Arc drones weapon from lasers to disruptors.
- Changed back-end of the audio system.
- Changed Lurklings weapon set to now use tier 5 and Lurkers now use tier 6 gear.
- Fixed resource scanners not showing all slots.
- Fixed leaving game deleting the first item in the manufacturing menu before merging it with the station cargo.
- Fixed critical hit chance and damage originating from target rather than source.
- Fixed chat window not processing multi line text correctly.
Version 0.3.5.24 - 5 Nov 2018
- Random encounters now spawn in normal void regions, it is now dangerous to stay in one spot for too long.
- Changed asteroid generation code, a mixture of low tier asteroid ores will exist in high tier areas as well.
- Changed ice asteroid sprites to look less rocky more icy.
- Changed random encounter spawn behavior, spawns will randomly move around a sector rather than camp their first location.
- Changed random encounter spawn naming. Now affixes same random name to the spawn.
- Changed cost scaling for ships, balanced "slot" costs in formula.
- Changed stats on most cargo type ships.
- Updated cargo type ship graphics, minor tweaks to sprites.
- Player deployed drones now start with very low health and must regenerate their health to full, this prevents spam scooping drones to win battles.
- Switching on a cloaking device now resets detection distance, so you now slowly become harder to detect rather than instantly invisible.
- NPC industrial stations will now buy commodities and gear 1 tier lower than their current station tier.
- Aggressive AI (orange targets) now only attack if your level is equal to or less than theirs, while hostile AI always attack.
- Added 4 new boss hulls and sprites, added to spawn list.
- Added 4 new drives with special bonuses, one for each type of new boss.
- Sectors can now be selected with the mouse on the map, markers now use the selected sector rather than current sector for marker editing.
- Autopilot now works in the map, right clicking a sector will select it and start auto piloting to it.
- Some dungeons now spawn more than 1 sector boss.
- Removed alien gear from tier 1 and tier 2 stations, added those items to tier 3 stations.
- Reduced quantity of required components for gear crafting recipes.
- Reduced cost of blueprints.
- Reduced random encounter spawning rate by half, was too often and overwhelms player station defenses at low levels.
- Markets items listed are now sorted in order of item ID, that is to say they are now sorted by item type.
- Fixed bug where repair bots would use materials even when you are fully repaired.
- Fixed target icons of player owned ships, drones, and stations changing to color of their current weapons target.
- Various back-end changes to improve performance.
Version 0.3.5.14 - 21 Oct 2018
- Temporarily set game to single threading mode until some other bugs can be resolved.
- Improved mouse targeting, uses nearest to pointer cluster method making selection of overlapping objects easier.
- Increased most modifier stat bonuses.
- Added bonus ore flat yield to mining lasers.
- Changed vertical line spacing on some menus, more information - less screen space.
- Changed star system spawning rules, star systems cannot spawn adjacent to each other.
- Increased planet spawning to compensate for less star systems due to star system spawning rules.
- Changed how item pickup notifications are shown, uses a floating list rather than being drawn over each other.
- Changed how modifier stat bonus are applied, always applies bonus for most stats even when no base value exists from primary gear items.
- Modifier item value bonus increased, 15% single modded, 45% double modded price value bonus.
- Modified item values will now be displayed correctly in item information.
- Decreased all drone defensive bonuses by half.
- Decreased Lurker weapon stats to be higher tier versions of Shard gear so still very powerful!
- Fixed modified items not giving bonus credits when sold to NPC station.
- Fixed cargo quick sell button not selling selected item, it was selling the first items listed of same type.
- Fixed drone recovery action (scooping drones) being broken after recent change to back-end types in V0.3.5.4
- Fixed rare item drop table for tier 0 content being empty, throwing null exception on item drop.
- Fixed bug where refitting a gear item that gives energy bonuses would empty your energy rather than update the total.
- New engine version V1.6.3.1, fixes memory leaks in multi threading, reduced CPU overhead, implemented object frame buffer.
- Made nebula particles their own object class due to changes in the game engine making it hard to synchronize particle locations.
Version 0.3.5.11 - 8 Oct 2018
- Added multi-bots which can be constructed through crafting, these bots will also repair armor.
- Added large repair bot icons.
- Added cloaking, jumping, and scooping control buttons to players status window.
- Changed enemy referencing system, now includes both personal enemies and factions as enemies when picking targets.
- Changed refinery icons.
- Reduced item form ship sizes to be 35% of their cargo space and 10% of their hull structure in volume.
- New cloaking mechanic, now increases detection radius when shot at.
- Changed regeneration rates to 1/4 seconds a cycle, increased regeneration coefficient to compensate.
- Changed health bar rendering, more animated, smoothly reaches current value.
- Repair bots now have additional hull, repair, and regeneration bonuses depending on the type of bot.
- Renamed fuel processor type items to use the input items name rather than the products name.
- Defensive and Offensive CPU's have had their credit values lowered significantly.
- Fixed bug where galaxy generation and load screen would not show progress and just freeze the game during loading.
- Fixed start screen not showing full game version, was not including minor or build number.
Patch to Stable Beta V0.3.5.7 - Version 0.3.5.8 - 2 Oct 2018
- Hot-fix NPC targeting behavior fixed.
- Hot-fix class bonuses not applying to player random on startup.
- Hot-fix secondary skill bonuses not applying to player and allied vessel NPC's on loading saved game.
- Hot-fix stations allowing you to sell items in trade menu that they do not buy from players.
- Minor back-end bug and stability fixes.
Version 0.3.5.7 - 30 Sep 2018
- Added most T2-T5 ships to the crafting system, ships usually require a lower tier ship as ingredient to the next tier.
- Added more device crafting recipes, including "combination" type devices.
- Added more item drops.
- Added zoom in/out functionality to radar window using the scroll wheel.
- Changed target icon back-end, fixed some bugs related to it and reduced its memory overhead.
- Changed default implementation of ListIterator to be thread safe, implemented it across all rendered object lists in game.
- Changed icons for Shard type ship drives.
- Crafting hint will now hide the product name if the wrong ingredients are given for construction.
- Reduced experience points awarded for NPC kills by half, added experience rewards for mining and extraction.
- Fixed crafting bug which would double the crafted products in your cargo each time you crafted the same item again.
- Fixed stations not charging or displaying crafting tithes.
- Fixed player owned stations now showing transfer option on cargo and crafting item lists.
- Fixed performance issue by reducing amount of garbage collection required for each logical and render loop for objects.
- Fixed map window allowing zooming in and out when window not active.
- Fixed windows containing item lists losing focus when item is selected due to new item information window opening.
Version 0.3.5.4 - 16 Sep 2018
- Changed weapon hit effects, how jet out in a specific direction.
- Added 3 more player stations for Tier 3, 4, and 5.
- Added 3 trade good based items, all NPC station will purchase and most will sell these items.
- Added scanner items purchased in Science stations.
- Scanner items allow players to check resources on planets, solar intensity, distance to objects, get information on objects etc.
- Fixed blueprints dropping in stacks like commodities do.
- Fixed some higher end refineries not refining anything.
- Fixed packed up ships being sent to station cargo hold when no cargo hold exists, redirects to player cargo hold now.
- Fixed transfer button showing up when no station cargo hold exists.
- Fixed graphical de-sync jitter noticed when changing sectors and flying around.
- Fixed graphical glitch where windows would sometimes stop drawing for a single frame at random.
- Fixed Station window not refreshing cargo and crafting lists after consuming items from said lists.
- Updated CPU item icons, updated node and matrix icons, added some new icons.
- New icons for all fuel processors.
- Reduced value of higher tier ores, this should make refining it more profitable as the player progresses.
- Engine back-end fixes, threading stability improved, slight performance improvement, better asynchronous behaviors when FPS and LPS differ.
Version 0.3.4.7 - 14 Sep 2018
- Industrial stations now buy and sell factories, previously only source of factories was from NPC random drops.
- All stations should now sell blueprints only, previously set to buy blueprints only.
- Industrial stations now sell mining laser blueprints rather than device blueprints.
- Added different laser effects for plus versions of constructed mining lasers.
- Added fuel processors devices to Industrial stations and to the NPC drop tables.
- Now NPC stations may randomly not have services such as skill training, crafting, or storage.
- Added crafting tax to NPC stations which can be avoided by using player stations.
- Fixed crafting and station cargo sometimes throwing NULL exceptions on startup when docked.
- Updated NPC aggression and targeting code, should be more robust now.
- Cloaks become less effective at detection cloaking temporarily after shooting a weapon.
- Cloaks become slightly less effective at detection cloaking temporarily when moving.
- Cloaking evasion bonus is now present at all time if cloak is online.
- Changed how cloaking bonuses are calculated, adjusted cloaks stats.
Version 0.3.3.2 - 9 Sep 2018
- Changed Character selection and creation screen.
- Change World selection and creation screen.
- Stations and Drones now get "Stationary" bonus stats depending on their Tier, boosting shields, armor, and energy.
- Station and Drone generation code has been better implemented.
- Changed Drone sprites, added more sprites for each tier level.
- Drones can now be recovered using the scoop action "C" key.
- Changed number of armor, shield, and weapon slots on most Drones.
- Added more "blueprint" items, also included them as common drops.
- Changed stats on most capacitor devices, now should be more useful to low level players.
- Fixed stations not running their installed refineries on ores in cargo hold.
- Fixed slot items showing default item icon due to not having item loaded from database before drawing slot.
- Fixed exploit where cargo window stays open on a fleet ship that is too far from player, was allowing instant item transfers from overfilled ships.
- Added Solar energy system, nearby suns provide a solar bonus to stations and solar energy based devices.
- Added crafting system, access it through NPC space stations.
- You are now limited to creating 5 Characters, you can now delete a Character through the Character menu.
- You are now limited to creating 5 Worlds, you can now delete a World through the World menu.
- World and Character files no have no association to their save file names, this will prevent creating invalid file names during saving.
- World and Character names can now contain up to 26 text characters which includes numbers, formatting, and other special characters in them.
- Updated to use newest version (V1.6.0) of Illuminatus game engine, should fix rare threading related NULL exceptions thrown during object creation.
- Various bug fixes to the threading related issues noted.
- Game now writes engine and game version to settings.ini file, if the engine or game version doesn't match it will rebuild the games item database.
- Changed market item sell chance, can now be influenced by changes in the sector market price fluctuation.
Version 0.3.1.12 - 20 Aug 2018
- Added Secondary Skill training to station Skill Training tab, number and type of skills are random based on the station.
- Added 15 types of player only Secondary Skills, maximum of 5 skills can be trained at a time.
- Added Secondary Skill display panel to Gear Window.
- Added quick sell button "Sell" to the right of "Transfer", should make it easier for traders and miners to off load goods.
- Added hover "tips" which display text describing the function of a interface button your mouse is hovering over after 1.5 seconds.
- Added zooming on galaxy map, using mouse scroll wheel input for now.
- Added map marker controls, allows marking of interesting sectors with custom text label.
- Added toggle button for status display onto map/radar window.
- Added auto save feature, game saves itself automatically every 10 minutes.
- Added some more gear and ships.
- Added random encounters.
- Fixed bug where supporting or friendly ships killing a target did not reward experience points.
- Fixed bug where a station or drone killing a target would make the station or drone level up.
- Fleet ships now have a Disband button rather than right clicking the ship item icon.
- Changed armor and shield regeneration mechanic from 0% to 10% regeneration rates when in combat (recent damage taken).
- Fixed bug where refinery items would refine materials even if their power needs are not met.
- Bonus weapon damage is now calculated correctly from Class and Secondary skill bonuses.
- Total DPS is now calculated and displayed correctly in the Ship Status page.
- Hovering mouse over bottom corner of the chat window now enlarges it.
- Changed drop system and drop rates of loot in general.
- More planet orbital slots added to world generation code, will increase viability of resource extractors.
- Changed window system to have info panels as attached to other windows, now each window can have an instance of info.
- Fixed drones not being permanently destroyed on death.
- Fixed bug where Nanites and Nanites+ item would modify itself on use.
Version 0.3.0.3 - 29 July 2018
- Stations now hide menu tabs depending on ownership and type.
- Added drone items (consumable), and drones to game.
- Defensive drones cannot be scooped, offensive drones can be scooped.
- Added power cell consumables that give energy.
- Most consumable or deploy-able items now cost energy to use.
- Some new item icons added.
- Changes to some ship sprites.
- Added "Lurkling" ship which are downgraded "Lurkers".
- Most gear items now add bonus hull integrity to your ship.
- Fixed overflow shield and armor bug.
- Fixed UI issue, fullscreen toggle using F1 key previously didn't work.
- Fixed UI issue, resizing in windowed mode was clipping the drawing area.
- Fixed star background not being resized with changes in window size.
Version 0.2.9.0 - 25 March 2018
- Clicking ally ship slots will open ship (item) information window.
- Added status bar window button to ally ship slots.
- Map in radar window now expands to allow for navigation.
- "M" key now toggles between radar and map.
- Added "Military Transports" line of vessels as armed cargo types to Military Stations.
- Added more cargo type vessels to random spawn tables.
- Added "Lurker" ship and added it to the void region spawn tables.
- Added Lurker tier 6 gear, not bought or sold at stations only a Lurker drop.
- Removed tier 6 police ship from protected region stations, added in low tier police ship to protected region stations.
- Added auto piloting to a sector by clicking on the map.
- Changed attack behavior of AI, added random staccato movement when moving towards targets.
- Dark Space regions that are of the type Space Dungeon now have several lost cargo containers in them.
- Generating a new world while not in developer mode will prevent developer station spawning in Sector[48,48].
- Added player deploy-able outpost stations.
- Added controls to station management tab.
- Windowing code back-end changes.
Version 0.2.8.2 - 19 March 2018
- Base DPS and EPS will now be displayed in weapon item descriptions.
- Weapons now show % PH % EM damage type in their descriptions.
- Fixed items being dragged immediately on left click, waits for left click operation to end before held trigger.
- Removed item 1000640000 (non existent) from loot spawn table.
- Fixed bug where selecting a blank line/area of a trade menu would pass a null reference to a item information window and crash the game.
Version 0.2.7.22 - 18 March 2018
- Increased yield of all refineries by increasing the internal gain of refined resources, refinery item stats will appear the same but more will be generated.
- Decreased market sell price ratio, should make trading more profitable as resources will be closer to their buy price in each region.
- Re-coded window back-end to eliminate "active window" selection and bring to front delay, should be smother now.
- Reduced ship cargo window list item from 10 to 8.
- Added "Eject" or "Transfer" input field and button to bottom of all ship cargo windows, transfers to and from station or eject items into space.
- Tweaked AI spawn tiers, now mobs tier level is determined by the danger factor of sector with some variation.
- There is now a small chance to have two AI stations spawn in the same sector (ignoring [0,0]).
- Repair Kits now function as consumables.
- Added single and double modifier nanites, allows double or single random modifiers to be applied using a consumable item.
- Added repair kits, extractors, extractions tools, and nanites to drop tables.
- Normal AI now have a 1/5 chance to drop 1 random loot spawns, Bosses now drop 3-5 random loot spawns.
- Added some new item icons including: extractor extraction tools, resource extraction tools, large capacitor variations, and the new modifier nanites.
- Planets now have resource extraction slots.
- Added resource extractors and tools to Industrial stations.
- Added Tiered resource extractors, ice harvesters, food harvesters, and spice miner extractor items.
- Added resource recovery item, added extractor recovery item.
- Added 3 more industrial ships a armored cargo type with reduced hull over barges.
- Removed + versions of ships, more types of ships will be added to compensate.
- Fixed major bug where saving a previously empty sector could crash the game by referencing a null orphan object stack.
- Minor back-end changes to reduce code complexity and possibility of crashes due to mishandling references (graceful execution failure abortion).
Version 0.2.6.0 - 10 March 2018
- Asteroids now have a harness attribute which increases their hit points, more challenging mining in higher levels.
- Mining weapons only inflict base damage (exclude bonus weapon damage) to asteroids hit points.
- Weapons now have a base 10% chance to hit a 50% damage critical hit!
- Adjusted damage and energy values for all weapons, generally more energy is needed to fire weapons.
- Windows are now instances rather than static allowing for multiple copies linked to different ships open at the same time.
- You can now drag and drop items and gear from one ship owned inventory to another.
- You can no longer dock at a space station if it is angry at you!
- Revamped AI code base, AI behavior similar to before however now AI can fight each other and follow proper detection and Faction rules.
- Trade window revamped, now buy and sell are combined into one tab so you can see what is for sale and what can be sold at a glance.
- Trade window dimensions increased.
- Cloaking now functions correctly.
- Added cloaking effect to ships and for players a particle ring to indicate detection range.
- Moved skill training into skill training tab of station.
- Fixed ID bug, tracker wasn't handing out unique ID's to all SpaceShip instances.
- Players can now have AI allies follow them around and fight, their gear layouts may be customized.
- Target overlay now includes a health % above to help you gauge the total wellness of your target and friends (combines shield, armor, and hull together).
- Added 6 more ships, 3 are industrial barges for purchase which should help people who are trying to mine rather than combat. Barges are only at industrial stations, cargo ships are at industrial stations and capital stations.
- Added install all or uninstall all buttons to corners of equipment layout screen.
- More content added to world generation, random cargo containers and low level AI are more numerous now.
- Limited item drops to 1 of each kind during loot generation but raised looting chance to compensate!
- Added debris and spark effects for AI death.
- Drone graphics added for future drone content.
- Minor bug fixes.
Version 0.2.5.4 - 26 February 2018
- Added external "settings.ini" file which contains some game settings such as screen size, screen mode, music volume, view control etc.
- Using external "settings.ini" file you can enable or disable developer mode, by default developer mode is disabled.
- Fixed bug where changing to a new ship reset your skills and level to 0.
- Changed ship item description.
- Fixed bug where bonuses from skills and modifiers are added to your ship even if the gear they apply to is not installed.
Version 0.2.5.2 - 25 February 2018
- New ship sprites, adjusted old ship sprites, added more station sprites, and adjusted shard sprites.
- Added tier 5 space ships and some bosses. Added tier 5 and 6 gear to go with them.
- Added police AI to protected space.
- Factions now function correctly so you can anger all the police or shards in the galaxy.
- Added skill training to space stations in DF 0 - protected space.
- Added leveling system, you can now get experience from kills and improve your main skill (automatically) after selecting your class from a station.
- Added value input field to station windows so user can buy / sell / transfer specific amounts of items.
- Added more devices: repair bots, capacitors, refineries, component factories, and computers.
- Added more trade commodities and resources and a new ore type.
- Added more crafting component items such as blueprints, tiered components, factory recipes.
- Map rendering system changed, should be a bit faster and look nicer.
- AI now spawn in mobs, dungeons now sometimes spawn a boss or a high level swarm, shards spawn correctly in their respective regions.
- Added disruption weapon type as well as +30 types, added more types of alien and constructed weapons for all weapon types.
- Jump drives and cloaks now function correctly. Jump with "Q" and cloak with "E" when they are equipped.
- Added new type of nebula and restricted all nebula spawn locations.
- Minor changes to colors for regions and minor sprite changes to items.
- Minor bug fixes.
Version 0.2.4.1 - 23 May 2017
- New ship sprites and more ships added.
- Fixed station menus, removed obsolete tabs, fixed existing tabs.
- Devices are now usable items.
- Added more trade commodities and resources.
- Added crafting component items.
- Changed ore spawning ranges to be sector DF based.
- Re-worked ores, removed some useless ones, added Ice ores.
- Modified galaxy generator behavior, stations now spawn in 3 sector types with applicable tier trade goods.
- Removed colony station type, removed fuel station type, removed outpost station type.
- Added light shard (luminous shard) AI.
- Added more weapon types.
- Changed many item icon sprites.
- Added refinery system, properly converts ores.
- Populated station trade menus.
- Re-worked starting system layout to make starting easier.
- Minor bug fixes, so far no more crashes from loading/saving noted.
Version 0.2.3.9 - 15 October 2016
- Re-working mob spawn system.
- Item lists now only display 10 items per page rather than 11.
- Window system performance improvements.
- Item Information windows are now reused refresh(item) method rather than regenerated on each click.
- Window system small performance improvement, using illuminatus's Internal windowing objects system.
- Fixed drag drop bug where holding mouse left button while sliding over a window could pick up items from slots or inventory.
- Fixed windows being re-ordered incorrectly when bringToFront() calls were made.
- Item information now uses select-able wrapped text allowing for highlighting and copying of text.
- You can now drag and drop to and from the station locker menu.
- Trade menu now correctly displays item lists (buy/sell tab).
Version 0.2.3.1 - 5 May 2016
- View now zooms in when docking and out when the player is moving around.
- All items and gear now have a base credit value.
- Added Markets open under the trade tabs in stations.
- Added deployable drone type.
- Lowered star field density by half.
- Star field now uses glVertex's rather than calling Draw.point, improving performance on slower video cards.
- Sectors are now stored using IntegerKeyDataFile's providing faster lookup on the fly.
- Fixed sectors not being saved in order leading to longer lookup time.
- Fixed target icons not being drawn on window layer.
- Target icons now fade in and out when loaded in or destroyed respectively.
- Lowered radar and target icon floaty update rates by 1/3 of the game logic update rate (saves CPU time).
- Re-wrote cargo list display code to allow portability and performance improvement for larger cargo lists.
- Many minor bug fixes.
Version 0.2.2.0 - 21 April 2016
- Added Wormholes and Black Holes.
- Added docking feature.
- Added station item locker feature.
- Added wormhole transit feature.
- Added shooting star effects to space.
- Added attribute Danger Factor to sectors.
- Added background music by Stellardrone.
- Interface color scheme changes with world location sector region type.
- Mouse scrolling now works in cargo window.
- Item icon now displayed in Item and Equipment Information windows.
- Cargo and Ship Utility windows can now be hidden via buttons, windows remember position.
- Fixed some planet textures not matching planet name and description.
- Fixed mini map not centering on current sector location when changing world sizes.
- Fixed weapon effects not using xPos, yPos as their target position conflicting with sector loading on the fly.
- More performance improvements by re-using DataQueues rather than making new ones.
- Minor performance improvements to EfxObject's.
Version 0.2.0.1 - 8 April 2016
- Updated Sector Space to use the new version of Illuminatus V1.3.1.2 game engine.
- Added loading and saving screen with text displaying progress during loading a saving.
- Spawn system now functional, spawning ships on world generation depending on conditional criteria.
- Fixed many crashes during loading and saving due to multi-threading conflicts.
- Changed Icon system, now uses a single icon map texture allowing up to 1024 icons currently.
- Added more icons and modified some of the commodity icons.
- Fixed memory leak during world generation.
- Added 50 more ship types.
- Added more shields, reactors, armor, weapons, and commodities.
- Added device type equipment.
- Added drag-able world map mode with button to access it in the radar window.
- Many performance improvements, SpaceObjectLoader now re-uses temporary objects during generation/building.
Version 0.1.2.5 - 24 August 2015
- Fixed window bring to front bug, sometimes causing windows to be closed when swapping with NULL reference.
- Fixed crash when creating new character in a pre-existing world.
- Fixed sun targeting, hover over check was using incorrect object position attributes.
- Updated Ship drawing code, now allows for custom drawing routines for each hull type.
- Added cloak type equipment.
- Added chat window.
- Changed equipment window layout, now displays all slots in one window.